![]() The average shown is 299 but the peak goes to then end of the chart show, so is at least 390, and this indicates that particular node is getting a lot of traffic. When it hits the US at hop 7 there is a large variation in the ping time even in your small number of samples. The samples taken are too low in number to identify packet loss and may not have been taken at the same time as you normally experience the issues, however it is clear that the traffic from your location in Vietnam is routing to the US then to Singapore. All rights reserved.Ĭ:\Users\Administrator>tracert You have not shown any output from pingplotter, no one can help you if you do not try to do things and show the results.Ĭopyright © 2009 Microsoft Corporation. You haven't been playing the game long enough to have seen the vertical tech tree. Then you start getting multiple errors based around fallen trees and destroy destructibles ![]() You are running vertical tech tree which is throwing errors ![]() Younare running tidy messenger + which removes parts of the battle results info in the notification panel to make finding battle information easier You are running safe shot extended so that you don't shoot allies You are running RN MHL which can show expected WN8/damage values as well as can be expanded to be a hit log ![]() You are running PMOD which sends personal data back to the mod maker which then sends it through to WG GambitERS damage panel which includes a reload timer for the last shell that he you, and shows the tank that shot you if they have been spotted or not. ![]() You are running autoaim+ - some versions now have an autorepair function You are running ZorroJan's over target market reload timer - not sure if this is deemed legal or not. Firstly update XVM, then delete your Python.log file and try running the game again. ![]()
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